Kinect is a revolutionary new accessory device for the Xbox 360 that converts player's real world physical
movements into a virtual skeletal view. It accomplishes this feat using an array of sensors including rgb
and depth cameras, a tilt motor, a 4-way array mic, and a diffused laser infrared emitter.
I assisted with the early incubation of this project as well as the design and development of the efficient skeletal tracking systems. I also assisted a number of kinect launch titles with performance optimization, skeletal filtering, and custom computer vision features.
For more information about my work on this product, visit my patents page. For more information about the device, visit the official Xbox 360 Kinect page.