In early 2006, while consulting on a couple of stereoscopic 3D games for the Xbox 360, I invented a new method of automatic stereoscopic calibration. This method requires knowledge of the display size and viewing distance, and is able to automatically generate stereo rendering parameters. The purpose of this invention is to guide artists and developers of stereo content, and ensure that viewer eye fatigue is minimized.
This technique was displayed at multiple internal research fairs, presented at several private demonstrations with key Microsoft hardware and content partners, integrated into a number of Xbox 360 titles, and eventually shipped as part of the Xbox 360 software development kit.
For more information about this technique, check out my patents section of the site.