This section consists of hardware related projects I've created throughout my career. For more information about my hardware related interests check out my blog posts, and publications. For any other information feel free to drop me a line.
HoloLens is a revolutionary new wearable device from Microsoft. HoloLens presents a seamless high definition augmented reality environment that allows users to experience their games, work, media, and life in a whole...
The Xbox 360 was a revolutionary gaming console by Microsoft. I began working on this console in 2004 as a member of the Xbox Graphics team, which was part of the Core Xbox OS org. Over the following three years I he...
Kinect is a new accessory device for the Xbox 360 that converts player's real world physical movements into a virtual skeletal view. It accomplishes this feat using an array of sensors including rgb and depth cameras...
In early 2010 I began work on the initial incubation phase of the Xbox One project. This work focused on defining the aggressive set of experience pillars and technical features (e.g. cloud support, hardware improvem...
The Kinect for Xbox One is a significant evolution of the technology developed during the previous generation. It boasts a 3x improvement in sensing accuracy from upgraded color and depth cameras and a new depth sens...