In early 2010 I began work on the initial incubation phase of the Xbox One project. This work focused on defining the aggressive set of experience pillars and technical features
(e.g. cloud support, hardware improvements, updates to the dashboard experience, Kinect 2.0, etc.) for the system, and pitching the concepts to executives. Shortly thereafter I began
work on the new dashboard experience, and assisted with prototyping the new media and app subsystems.
As a result, this work spanned a number of areas including the high level business proposal, hardware design, software prototyping, web services development, and a number of forward-looking research projects for the system.
From 2007 to 2011 I was involved in multiple product incubation efforts across the Xbox Division that sought to guide the future direction of the platform. These forward looking efforts involved all stages
of the product lifecycle, including early research, prototype development, formation of product teams, and shipping products to consumers.
For hardware research we partnered with top manufacturers to understand
their roadmaps around displays, processor performance and fab capabilities, security, and just about anything else we could think of that might advance with the next generation of products. For software research
we partnered with Microsoft Research to develop new experiences based on our understanding of future hardware trends. These efforts greatly informed Microsofts strategies around mixed reality,
stereoscopic 3D, natural interaction, computer perception, ray tracing, cloud gaming, and more.
This work ultimately fed into the Xbox One project with a wealth of prototypes and knowledge that we had built over the previous three years. For more information about my early Xbox research projects,
check out my patents section.