Part of my responsibilities at Microsoft as a member of both the Xbox graphics and Core OS teams was to assist developers by jumping
in and working on a feature or section of code that they need help with to ship their product.
In 2007 I assisted Rockstar Games with a number of graphical glitches, and a unique implementation for streaming data compression that
helped them to efficiently fit their massive title onto a single Xbox 360 game disc, and ingest the content into their pre-existing
real-time resource management system.