Kinect is a new accessory device for the Xbox 360 that converts player's real world physical
movements into a virtual skeletal view. It accomplishes this feat using an array of sensors including rgb
and depth cameras, a tilt motor, a 4-way array mic, and a diffused laser infrared emitter.
I assisted with the early incubation and productionization of this project including the design and development of the efficient
skeletal tracking system. I also assisted a number of kinect launch titles with performance optimization,
skeletal filtering, and custom computer vision features.
For more information about my work on this product, visit my patents page.