Kinect is a new accessory device for the Xbox 360 that converts player's real world physical movements into a virtual skeletal view. It accomplishes this feat using an array of sensors including rgb and depth cameras, a tilt motor, a 4-way array mic, and a diffused laser infrared emitter.

I assisted with the early incubation and productionization of this project including the design and development of the efficient skeletal tracking system. I also assisted a number of kinect launch titles with performance optimization, skeletal filtering, and custom computer vision features.



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For more information about my work on this product, visit my patents page.

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