The Xbox One is supported by a sophisticated cloud platform hosted on Microsoft Azure. This platform is responsible for a number of important
facilities that augment and enhance the connected Xbox One experience.
I assisted with the design and initial prototyping of this platform as an early member of the incubation team tasked with defining the future of
cloud supported entertainment for Microsoft.
For more information about this work, check out my related patents in the patents section of this site.
From 2007 to 2011 I was involved in multiple product incubation efforts across the Xbox Division that sought to guide the future direction of the platform. These forward looking efforts involved all stages
of the product lifecycle, including early research, prototype development, formation of product teams, and shipping products to consumers.
For hardware research we partnered with top manufacturers to understand
their roadmaps around displays, processor performance and fab capabilities, security, and just about anything else we could think of that might advance with the next generation of products. For software research
we partnered with Microsoft Research to develop new experiences based on our understanding of future hardware trends. These efforts greatly informed Microsofts strategies around mixed reality,
stereoscopic 3D, natural interaction, computer perception, ray tracing, cloud gaming, and more.
This work ultimately fed into the Xbox One project with a wealth of prototypes and knowledge that we had built over the previous three years. For more information about my early Xbox research projects,
check out my patents section.