Dex-VT
PART I - Intro & TOC
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Dex-VT
About
Dex-VT is an open-source 3d engine written in C++ using STL with good OOP design patterns. It is the official 3rd successor of the successful Dex3D Engine released in 2000. Dex-VT has been rewritten from scratch and has taken on a compartmentized DLL plugin system. There are now 4 libraries to handle tasks ranging from windowing, graphics, to networking with each part replaceable under the same programming interface. As well as being thread-safe, the new architecture features a lightweight, robust, and very efficient framework that is ideal for upward scalable projects.
Dex-VT offers closer-to-the-metal performance than previous versions.
System Requirements
Download
If your system meets the requirements stated above, you may download Dex-VT here (with source).
(note: this program is provided AS IS without warranty of any kind.. etc etc)
Features
Screenshots



Render Modes
| Software | GDI | OpenGL | DirectX | |
| Wireframe | X | X | ||
| Flat | X | X | ||
| Gouraud | X | |||
| Phong | ||||
| Texture-Mapped | X | |||
| Bump-Mapped | ||||
| Ray-Traced | ||||
| Radiance |
Project Status
| Module | Files | Status | Progress | |||||
| Dex-VT | Active |
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| Platform |
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DONE! |
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| Graphics |
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DONE! |
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| GUI |
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Active |
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| Networking |
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Active |
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Table of Contents
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