• Xbox 360

  • Completed 2005

The Xbox 360 was a revolutionary gaming console by Microsoft. I began working on this console in mid 2004 as a member of the software graphics team. Over the span of four years I shipped 28 releases of the Xbox 360 and Windows Development Kit, and worked on a number of aspects of the product including the following:

  • The Graphics Processor (Xenos)

  • Graphics Systems (Direct3D, XGraphics)

  • Shader Compiler

  • Arcade File System

  • Alpha & Beta Hardware Bringup

  • Encryption & Compression

  • Performance Tools (XbPerfView, PIX)

  • Dashboard (Original + NXE)

  • Music and DVD Player

  • Debugger

  • Stereoscopic 3D Support

  • Controller Design


In addition to my work on the platform, I also assisted over 30 games with their releases. I served in a variety of capacities for both first and third party game studios, providing assistance with anything from game testing and graphics consulting all the way up to writing production code for performance critical or problematic areas.

The following is a partial list of some of the games I assisted:

  • Halo 3

  • Grand Theft Auto 4

  • Project Gotham Racing 3

  • Kameo: Elements of Power

  • Perfect Dark Zero

  • Gears of War

  • Halo Wars

  • Castle Crashers

  • Forza Motorsport 2

  • Lips

  • Avatar

  • Uno

  • Fable 2

  • Halo Reach


The following screenshots are from various Xbox 360 games that I assisted in one way or another during their run up to launch. As a member of the graphics team I was able to work closely with the developers and assist them with the transition from early beta development kits all the way up to final hardware.