In 2006 I founded a virtual team to focus on the incubation of stereoscopic 3D gaming within the Xbox Division. This team forged partnerships with stereo display manufacturers (e.g. LG, TI, Samsung) and developed new methods for both passive and active stereo synchronization.

We also developed techniques for virtual camera calibration that sought to minimize viewer fatigue and eye strain over extended gaming sessions. This technology assisted several third party game developers who were adding stereo support to their titles during this time, including Avatar, G-Force, and Han-tao.

We also developed new data formats and guidelines for how to best incorporate stereo 3D support on the Xbox 360, and in 2011 we integrated this research into the Xbox development kit as part of the HDMI 1.4 update.

This team was also heavily involved in incubation efforts across the organization, and drove our strategies around stereo 3D formats, content creation, and overall user experience. For more information about this work check out the patents section of this site.