Part of my responsibilities at Microsoft as a member of both the Xbox graphics and Core OS teams was to assist developers by jumping in and working on a feature or section of code that they need help with to ship their product.

In 2007 I assisted Rockstar Games with a number of graphical glitches, and a unique implementation for streaming data compression that helped them to efficiently fit their massive title onto a single Xbox 360 game disc, and ingest the content into their pre-existing real-time resource management system.

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