Project Vision v2.00b As with any software, use Project Vision at your own risk. I hold no responsibility for any damage sustained through the use or misuse of this software. Public distribution of this demo is limited to personal use only and may not be redistributed without this notice or in any modified form. Contents: I. Overview II. Requirements III. Controls IV. Tips V. Contact VI. Acknowledgements I. Overview: Project Vision 2.00b: -------------------------------------------- This release contains more bug fixes, supported file formats, and general graphics features. Please note that the physics and collision code in this demo is provided as example code, and should not be considered final nor fully functional. This engine is designed to be a starting point for developers and as such contains some glitches and bugs which will be sorted out in the final version. Project Vision 1.00: ----------------------- Project Vision is my latest 3D engine developed over a period of eighteen months. Comprised of over 70,000 lines, the engine is built upon a strong foundation of file systems, virtual processors, memory managers, profilers, a custom hardware abstraction layer, math and physics libraries, graphics and audio subsystems, input accelerators, network managers, and much more. Unlike my previous two engines, Vision was designed from the beginning to be a cutting edge 3D game engine, rather than simply a 3D engine. Utilizing the Cg shading language, a custom Cg Precompiler, and a rendering architecture designed for programmable pipelines, Vision provides the latest in lighting and shading technology. II. Requirements: - An Direct3D 9 compliant video card. All GeForce FX and Radeon 9800+ video cards are adequate. III. Controls: W = Forward S = Backpedal A = Strayfe Left D = Strayfe Right K = record demo J = stop recording demo I = playback demo IV. Tips: Type "cvarlist" into the console to get a list of all active console variables. You can use them to modify many aspects of the demo! V. Contact Feel free to contact me at joe@bertolami.com with any suggestions, complaints, or general comments. My personal website is http://www.bertolami.com. VI. Acknowledgements I would like to thank the authors of the three maps provided in this demo. Without these awesome maps, the demo would be far less cool :) Dubenigma: Lasse "Dubbilan" Kolding (dubbilan@planetquake.com) Ikzdm1: zdim@planetquake.com fingers@mail.planetquake.com Marsv1: Scott McGregor AKA Goose (Goose@Digitalextremes.com) Russell Meakim Jr Aka Castle (Castle@planetquake.com)